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Answer to 1 and 2, yes JogAmp NEWT and JogAmp JOCL can full-fill your needs. http://jogamp.org/doc/fosdem2013 - video recodrings from the Fosdem 2013 JogAmp talk. http://www.jazzperiments.com/jazzperiments.html - Teun de Lange's Jazz project that is using real time FFT to process music. http://vimeo.com/36728751 excellent recording by Karls brother from fosdem 2012. Karl is a good speaker, his talk actually describe spot on why it is a bad idea to let oracle bundle your projects inside their JDK offerings, Karl now have a maintenance hell that started and now have escalated after Oracle started to bundle his open-source Gervill synthesizer inside their proprietary JDK builds. The solution is of-course to not allow this in the first place and keep the synthesizer outside the main JRE/JDK and use it like a module just like we do with the JogAmp JOGL project. All effort to modularize the JDK is all welcome! This talk also includes an amazing demo session starting at 17min into the talk. First Karl demo byteman rewriting of java applications on the fly to play midi for memory allocations, then later you, Teun, plays the clarinette with computer accompany using jazzperiments, its an amazing show.
scene2d-ui is part of libgdx and work fine on mobile devices using JOGL. http://code.google.com/p/libgdx/wiki/scene2dui http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html JogAmp GPU solution to graph UIIf you want a GPU solution to draw fonts and UI super-fast then take a look at the JogAmp graph UI API that is designed to work with NEWT from the ground up.http://forum.jogamp.org/GPU-based-Resolution-Independent-Curve-Rendering-td2764277.html You can deploy the JogAmp graph curve and font UI on android, meego, desktop etc.. and it will leave the CPU untouched for your own needs. This is one of the *gems* inside the JogAmp source-code that we can offer a patent free curve rendering solution to do hardware accelerated UI on the GPU. Example a platform neutral GPU hardware accelerated button like this one: https://twitter.com/xranby/status/302434693666705408/photo/1 can easily be created using NEWT and the JogAmp graph UI source: https://github.com/JogAmp/jogl/blob/master/src/test/com/jogamp/opengl/test/junit/graph/demos/ui/UINewtDemo01.java <-- window initialization https://github.com/JogAmp/jogl/blob/master/src/test/com/jogamp/opengl/test/junit/graph/demos/ui/UIGLListener01.java <-- the GLEventListener that create the button JogAmp GPU solution to hardware accelerated FFTThe JogAmp JOCL is spot on, it can hardware accelerate FFT on both mobile and desktop using OpenCL.The new breed of ARM Mali 604-t GPU processors all ship with OpenCL drivers. http://codedivine.org/2013/02/01/renderscript-from-the-perspective-of-an-openclcudac-amp-programmer/ JogAmp got some JOGL FFT examples inside the JogAmp JOCL demo repository https://github.com/JogAmp/jocl-demos/tree/master/src/com/jogamp/opencl/demos/fft Cheers Xerxes |
The list of OpenCL enabled mobile devices, to testing hardware accelerated FFT, increase:
http://www.anandtech.com/show/6804/opencl-drivers-discovered-on-nexus-4-and-nexus-10-devices "On Nexus 4, drivers appear to be present for both the quad-core Krait CPU and Adreno 320 GPU" |
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