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Everything related to JOGL, the Java Bindings to OpenGL - jogl.jogamp.org
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Topics (1869)
Replies Last Post Views
TextRegionUtil region cache collisions for short strings by Cyannide
0
by Cyannide
GLCanvas with Swing goes at wrong place on reshape (mac osx) by Mathieu Blossier
2
by Mathieu Blossier
Choose between Intel and NVidia GPU programatically by asambol
1
by gouessej
Jogl and JavaFX by ul
25
by elect
JOGL 3D Cylinder by ciaraeddie
1
by elect
Write to SD card on Android by Ken Fast
6
by Ken Fast
TextRenderer overlaped by elseine
0
by elseine
Exclusive Context Thread by elect
6
by elect
no jogl in java.library.path Error by Bharat
23
by ukropina
preventing display during setSurfaceSize for GLOffscreenAutoDrawable by andyskinner
0
by andyskinner
? JOGL Rendering Issues - Different for v1.1.1 and v2.0 and with Laptop docked vs not ? by Z-Knight
24
by gouessej
Get pixel Coordinates by elseine
6
by Art
Trouble getting a simple JOGL program running on OSX 10.10 by roger
2
by elect
Is it possible to have the list of down keys? by elect
4
by Art
Timeout Exception in SWT by Art
2
by Art
code signing cert expired? by dpetersc
26
by gouessej
[Solved] Sharing the same ubo among different shaders of the same program by elect
1
by elect
Detecting the actual profile by elect
0
by elect
Drawing a tube by Irene Tang
1
by Irene Tang
How to use GLE Tubing in Java by Irene Tang
3
by gouessej
Not a GL3 implementation on mac OS X 10.11 by danpcl
11
by jmaasing
How to fill the gap between two cylinders by Irene Tang
4
by Irene Tang
Any work around for OSX and ScrolledComposite/GLCanvas? by larsonmattr
0
by larsonmattr
Wavy object edges on Windows & Mac Systems. by Yogesh Mevada
4
by gouessej
How to change the color of the cylinder when double clicked it by Irene Tang
19
by elect
JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI by gouessej
185
by gouessej
Whats the correct way to handle OpenGL Extensions in Shader Source by Pete
5
by Pete
Why does the RGB value always equal to (0, 0, 0) when I use gl2.glReadPixels(e.x, viewport[3] - e.y, 1, 1, GL2.GL_RGB, GL2.GL_FLOAT, FloatBuffer.wrap(color)); by Irene Tang
1
by elect
Support for Linux / Android ARM 64 bit by Pete
3
by gouessej
Amd volunteers wanted by elect
2
by elect
Problems Loading Native Libraries Traditionally by mtorres
5
by Wade Walker
Multiple Profiles by elect
2
by elect
How to clear part of screen by Irene Tang
6
by elect
Where is Sven? by Sven Gothel
2
by elect
Face Culling Issues in GLJPanel by Pascal
7
by Pascal
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