Maintaining JOGL

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Maintaining JOGL

Pixelapp
Does one need to know other languages other than Java maintain and improve JOGL? Do I need to know C++, C#, objective C or other languages, or not at all?
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Re: Maintaining JOGL

Wade Walker
Administrator
There are a few small bits of C code in various places to interface with native libraries. There's also ANTLR grammar description language (similar to Backus-Naur form) for the parsers that automatically create JNI interfaces to OpenGL, GDI, and other native libraries. But the majority of JOGL is straight Java code.
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Re: Maintaining JOGL

Pixelapp
In reply to this post by Pixelapp
Ok. I'm glad to hear that.
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Re: Maintaining JOGL

Sven Gothel
Administrator
In reply to this post by Wade Walker
On 04/01/2012 06:59 PM, Wade Walker [via jogamp] wrote:
>
>
JOGL (NEWT, ..):
  > There are a few small bits of C code in various places to interface with
  > native libraries.
  - Objective-C (Apple windowing stuff)

GlueGen:
  > There's also ANTLR grammar description language (similar
  > to Backus-Naur form) for the parsers that automatically create JNI
  > interfaces to OpenGL, GDI, and other native libraries.
  - Java and ANSI-C glue output

All projects:
  > the majority is straight Java code.
  - unit tests
  - ant build system

Mohara, do you like to maintain some module and/or help out ?
You are very welcome.

~Sven


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