> Hi guys,
> I've been playing with JOGL RC11 and Eclipse RCP (e4) on OSX 10.8.2 mostly for
> When using NewCanvasSWT in a SashForm it seem to always be placed at top left
> corner. See screenshots.
> *The triangle should in rendered to the right, not the left side:*
> The triangle should in rendered to the right, not the left side.
> *After resizing the SashForm a bit:*
> After resizing the SashForm.
> The setup is just a simple shell with a Sash. Please see the attached file.
> NewtSashTest.java <http://forum.jogamp.org/file/n4027951/NewtSashTest.java>
> Any ideas,
Please file a bug report:
- 'NewtCanvasSWT ignore windowing offset on OSX'
and include your findings (this text w/ pics)
Does this happen w/ our SWT GLCanvas ?
(Note: This also uses native parenting)
Does this happen on other platforms than OSX ?
> workarounds ?
We surely can fix this issue, pls answer above questions
and file the bug report - thx.
> An updated report
> * Incorret offset on OSX ( bug 672)
> * OK under Linux
> JOGAMP SWT Canvas
> * Correct offset under OSX
> * No reshape events are triggered for OSX and Linux (bug 673)
> Eclipse SWT Canvas :
> * OK under OSX
> * Don't work under Linux, but I guess this is the SWT-team's problem :)
> Note: I haven't tested it on Windows. I'll update the report when I have the
> time to do it.
> See attachment for the three snippets.
Perfect - thank you very much .
Added a new 'swt' component under module 'jogl',
and a new 'umbrella' bug 674 grouping your new entries.
On 01/23/2013 05:18 PM, Tomas [via jogamp] wrote:
> BTW: Which threading model does the [JOGAMP] SWT GLCanvas expect. From what I
> could tell from the source it expected the SWT thread to call display and
> update the glcontext.
> The Animator however seem to create a new thread and call display directly
> without invoking the SWT thread for the display update ...
> Or am I missing something ?
Nope .. we completely ignore any threading restrictions for 'display' calls,
but respect SWT restrictions for lifecycle operations.
Sorry for reviving a old thread, but I just wanted to say a big thank you guys for implementing updated versions for both NEWT and SWT GLCanvas. Hopefully my project will be less limited than with the legacy SWT GLCanvas implementation.