Open GL ES depth problem(Android).

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Open GL ES depth problem(Android).

Pixelapp
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Re: Open GL ES depth problem(Android).

Sven Gothel
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On Tuesday, November 15, 2011 05:33:42 PM pixdesk [via jogamp] wrote:
>
> Hi:
>
> I have this problem when developing applications for Android. I want to ask
> this since JOGL2 has ceartain GLES profile built in.

Well, we support _the_ GLES profiles, yes.

>
> This is my onSurfaceCreated() method for android which is the equivalent of
> the init() method in JOGL.

What applies for JOGL bug reports, helps here as well (see wiki/FAQ),
ie information of all the parts (hw/driver/sw) ..

Have you tried to run your demo w/ JOGL on Android as well ?
Sure, if it's a hw/driver bug, nothing we can do about it
and since both bindings usually don't mess w/ your data you intend
to send down to the GPU .. it should behave the same.

Maybe you provide source and binaries allowing us to see/test code.
Ofc I am more inflicted to validate stuff related to JOGL :)

~Sven