Unable to create temp OpenGL context for device context

classic Classic list List threaded Threaded
23 messages Options
12
Reply | Threaded
Open this post in threaded view
|

Re: Unable to create temp OpenGL context for device context

jouvieje
Thanks a lot Sven for fixing bug #527. Can you tell me if the fix is included in JOGL 565 ?

Jérôme
Reply | Threaded
Open this post in threaded view
|

Re: Unable to create temp OpenGL context for device context

Sven Gothel
Administrator
On Wednesday, November 30, 2011 11:14:32 PM jouvieje [via jogamp] wrote:
>
> Thanks a lot Sven for fixing bug #527. Can you tell me if the fix is included
> in
> http://jogamp.org/deployment/archive/master/gluegen_446-joal_243-jogl_565-jocl_482/archive/
> JOGL 565  ?
>

https://jogamp.org/chuck/view/fwd/job/jogl/564/

build 564 claims to include the commit (cross referenced in the bug report and commit message)

unit tests pass through in this regards, but on OS X,
where we either have a locking problem -or- a bug in the GL driver due to
heavy multithreaded shared GL context use.

However, the creation works on OSX as well.

BTW .. was a good catch.

~Sven
Reply | Threaded
Open this post in threaded view
|

Re: Unable to create temp OpenGL context for device context

gouessej
Administrator
In reply to this post by makoto1337
Hi

Someone still has the same problem:
http://www.ardor3d.com/forums/viewtopic.php?f=10&t=5413&p=15424#p15420

It is reproducible only under Windows. Could it happen when some old GlueGen DLLs are in the Java library path?
Julien Gouesse | Personal blog | Website
12