Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

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Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

Bitzeralisis
Hello all,

My curve TextRenderer had been rendering text perfectly until I tried updating from Jogamp 2.0 to 2.0.2, which now causes the following exception:

java.lang.RuntimeException: readShaderSource(shader/curverenderer01.vp) error:
        at com.jogamp.opengl.util.glsl.ShaderCode.create(ShaderCode.java:179)
        at com.jogamp.opengl.util.glsl.ShaderCode.create(ShaderCode.java:365)
        at com.jogamp.opengl.util.glsl.ShaderCode.create(ShaderCode.java:447)
        at jogamp.graph.curve.opengl.TextRendererImpl01.initShaderProgram(TextRendererImpl01.java:52)
        at com.jogamp.graph.curve.opengl.Renderer.init(Renderer.java:134)
        at (line of code that does TextRenderer.init(GL2ES2))
Caused by: java.io.FileNotFoundException: Can't find include file uniforms.glsl
        at com.jogamp.opengl.util.glsl.ShaderCode.readShaderSource(ShaderCode.java:746)
        at com.jogamp.opengl.util.glsl.ShaderCode.readShaderSource(ShaderCode.java:767)
        at com.jogamp.opengl.util.glsl.ShaderCode.readShaderSource(ShaderCode.java:796)
        at com.jogamp.opengl.util.glsl.ShaderCode.create(ShaderCode.java:177)
        ... 27 more

It seems that there might be a uniforms.glsl file somewhere within the libraries but I am not sure where to find it or how to link it.
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Re: Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

Laykun
I'm getting this error as well. I export my project as a jar and export with the libraries copied into a sub-folder. My jar will only work on linux and if I try run it on Mac OSX or Windows I get this error. There seems to be some problem with loading the shaders from the jogl jar files?
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Re: Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

Laykun
Exception in thread "GL Render Thread" java.lang.RuntimeException: readShaderSource(shader/curverenderer01.vp) error:
        at com.jogamp.opengl.util.glsl.ShaderCode.create(ShaderCode.java:179)
        at com.jogamp.opengl.util.glsl.ShaderCode.create(ShaderCode.java:365)
        at com.jogamp.opengl.util.glsl.ShaderCode.create(ShaderCode.java:447)
        at jogamp.graph.curve.opengl.TextRendererImpl01.initShaderProgram(TextRendererImpl01.java:52)
        at com.jogamp.graph.curve.opengl.Renderer.init(Renderer.java:134)
        at engine.GameEngine$5.init(GameEngine.java:513)
        at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:540)
        at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:586)
        at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:572)
        at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:377)
        at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1034)
        at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:909)
        at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:602)
        at engine.GameEngine$8.run(GameEngine.java:727)
        at java.lang.Thread.run(Thread.java:722)
Caused by: java.io.FileNotFoundException: Can't find include file uniforms.glsl
        at com.jogamp.opengl.util.glsl.ShaderCode.readShaderSource(ShaderCode.java:746)
        at com.jogamp.opengl.util.glsl.ShaderCode.readShaderSource(ShaderCode.java:767)
        at com.jogamp.opengl.util.glsl.ShaderCode.readShaderSource(ShaderCode.java:796)
        at com.jogamp.opengl.util.glsl.ShaderCode.create(ShaderCode.java:177)
        ... 14 more

Even when manually including the jar files through `java -cp classfiles classname` I still get the same exeception.
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Re: Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

gouessej
Administrator
In reply to this post by Laykun
Are you sure you use exactly the same version under Windows, GNU Linux and Mac OS X?
Julien Gouesse | Personal blog | Website
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Re: Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

Laykun
I sync the files between systems using Google drive. I did an md5 hash on my Mac and Linux platforms and they both come up the same, but still the same result.

Cheers, Leigh.

P.S. This is when I try to use JOGL's TextRendering functionality btw.
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Re: Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

Laykun
In reply to this post by gouessej
Also, this runs fine on Mac, Windows and Linux if I'm running it through Eclipse. This only happens when I have exported the project to a jar.
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Re: Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

Laykun
In reply to this post by gouessej
Ok so your suggestion led me to dig deeper and find the cause of the problem. My jogl-all.jar was being pulled from another project which was out of date, but only during export. Thanks so much for your help!
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Re: Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

Laykun
This post was updated on .
In reply to this post by gouessej
Ok, so that temporarily seemed to have fixed my problem till I tried syncing it in my Google Drive folder again (I have a workflow of building it locally and then transferring it to Google Drive for distribution).

I have found the cause of it not being able to find the shader programs!

The Google Drive folder has a space in it's name, i.e. \User\Google Drive\some_folder , when I remove that space the shaders load fine. So it seems there's a bug in 2.0.2 that means it can't handle spaces in the path name when loading shaders. Should I open a bug report for this?

EDIT : Posted as bug here https://jogamp.org/bugzilla/show_bug.cgi?id=820
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Re: Update from Jogamp 2.0 to 2.0.2 causes curve TextRenderer exception

gouessej
Administrator
Thank you for your excellent investigation :)
Julien Gouesse | Personal blog | Website