Windows on ARM (WoA) and OpenGL 4.6 support

classic Classic list List threaded Threaded
6 messages Options
Reply | Threaded
Open this post in threaded view
|

Windows on ARM (WoA) and OpenGL 4.6 support

Tianscar
Hello!

I'm a new user of JOGL and I'm developing my own game engine based on AWT and JOGL...

Does JOGL version 2.4.0 support Windows on ARM (WoA) and OpenGL 4.6? (I wanna support them)
If not, will them been supported later in JOGL version 2.5.0?
Reply | Threaded
Open this post in threaded view
|

Re: Windows on ARM (WoA) and OpenGL 4.6 support

gouessej
Administrator
Hello

Do you need to use a particular feature of OpenGL 4.6? As far as I know, JOGL doesn't support ARM under Windows and changing that isn't planned yet, do you want to create a request for enhancement and maybe give some help?
Julien Gouesse | Personal blog | Website
Reply | Threaded
Open this post in threaded view
|

Re: Windows on ARM (WoA) and OpenGL 4.6 support

Tianscar
gouessej wrote
Do you need to use a particular feature of OpenGL 4.6?
Not need at least this moment

gouessej wrote
do you want to create a request for enhancement and maybe give some help?
I'm not a skilled programmer, and not know much about Windows on ARM, so may not able to give any help

Thanks for your help, sorry for taking up your time
Reply | Threaded
Open this post in threaded view
|

Re: Windows on ARM (WoA) and OpenGL 4.6 support

Sven Gothel
Administrator
In reply to this post by Tianscar
Tianscar wrote
Hello!

I'm a new user of JOGL and I'm developing my own game engine based on AWT and JOGL...

Does JOGL version 2.4.0 support Windows on ARM (WoA) and OpenGL 4.6? (I wanna support them)
If not, will them been supported later in JOGL version 2.5.0?
OpenGL 4.6 profile will be selected if available.
However, we might miss a few standarized extensions.
Note to myself: Add a feature request in bugzilla.
In general: Easy to do .. just needs to be done.

With Windows ARM, you probably mean Windows Aarch64 (arm64)?
If mingw-64 supports arm64 it would be easy'sh,
otherwise we would need to find the proper toolkit.
Regardless, we could do it .. just needs to be done.
Note to myself: Add a feature request in bugzilla.

Do we have a sponsoring company for this work?
Perhaps 1 month time?
If so .. please contact me.
https://jogamp.org/wiki/index.php?title=Maintainer_and_Contacts#Commercial_Support
Reply | Threaded
Open this post in threaded view
|

Re: Windows on ARM (WoA) and OpenGL 4.6 support

Tianscar
Sven Gothel wrote
With Windows ARM, you probably mean Windows Aarch64 (arm64)?
Yes I meant Windows AArch64.
And at this page https://learn.microsoft.com/en-us/vcpkg/users/platforms/mingw
Microsoft said there're "Mingw-w64 community triplets" which contain Windows AArch64 support.

Sven Gothel wrote
Do we have a sponsoring company for this work?
I'm currently unemployed, and my own software studio has not officially released any software and profited from them, currently we developing software "just for fun".
For me, commercially supporting a project seems not something that should be considered right now.
Reply | Threaded
Open this post in threaded view
|

Re: Windows on ARM (WoA) and OpenGL 4.6 support

Sven Gothel
Administrator
Tianscar wrote
Yes I meant Windows AArch64.
And at this page https://learn.microsoft.com/en-us/vcpkg/users/platforms/mingw
Microsoft said there're "Mingw-w64 community triplets" which contain Windows AArch64 support.
Great, thank you.

my own software studio has not officially released any software and profited from them, currently we developing software "just for fun".
Only looking for companies properly able to support work of course.
Crunch time for the last month 2023, let's see ..
Good luck to your endeavors as well .. of course.