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Found 646 matching posts for android in jogamp Showing posts 1 to 12.
So, starting from this answer on StackOverflow, I offered him, at the end of Julien's answer, to unite the efforts together to improve jogl documentation about the Android world He replied today positively :) How can we start? Any ideas/hints/inputs?
in general by elect — 1 replies in thread
Hi Why not putting into this thread all useful resources on Android & JOGL before starting to write something in the wiki? http://forum.jogamp.org/Gluegen-apk-won-t-install-on-Android-6-Marshmallow-tp4036114p4036185.html http://forum.jogamp.org/Recreating-Jogl2-Android-demo-projects-in...
in general by gouessej — 1 replies in thread
On Sunday, December 11, 2011 08:43:00 PM jouvieje [via jogamp] wrote: > > Not sure if it's the right place to post, but to follow > http://jausoft.com/blog/2011/10/04/bug-hunting-on-android/ Bug Hunting on > Android … posted by Sven, there will be potentially more major nio bugs in...
in general by Sven Gothel — 1 replies in thread
Not sure if it's the right place to post, but to follow Bug Hunting on Android … posted by Sven, there will be potentially more nio bugs in Android ICS (4.0.1). After long debugging, I've found that ShortBuffer.put(short) and put(int,short) for ShortBuffer created with ByteBuffer.asShortBuffer...
in general by jouvieje — 1 replies in thread
You cannot use exactly the same JARs for Android development and desktop development. You have to use jogl-all-android and gluegen-rt-android for Android.
in general by gouessej — 13 replies in thread
Hi All, I am wondering if there is a version of Android that is JOGL 2.0 compliant. Also, where can I find a eample program to get started with that works with the Android Java SDK on Eclipse? I ask because most comments here stopped around 2011. Thanks, -Tony
in jogl by adanecito — 5 replies in thread
Bug 1417 - Android: Support building using current SDK and NDK v20 as of 2019-12-10 <https://jogamp.org/bugzilla/show_bug.cgi?id=1417> Recovered gluegen, joal and jogl support for Android using current Android SDK and NDK as of 2019-12-10. This includes compatibility with latest API levels...
in general by Sven Gothel — 2 replies in thread
Hello, I've got a hardware USB keyboard plugged into an Android device running a NEWT backed application. I've noticed that some keys don't seem to work the same when running a Linux desktop version of the same app, namely the following keys which are of interest to me: Insert Delete Home...
in jogl by Pedro — 8 replies in thread
You should look at this document about profiles in JOGL 2: http://jogamp.org/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html If WWJ doesn't support Android out of the box, you'll have to create a NEWT Android activity and to modify its source code in order to use GL2ES1 and/or GL2ES2 so that...
in jogl by gouessej — 5 replies in thread
Excellent! I didn't even know OpenCL was available on Android :) My impression was that the vendors had de-prioritized GPU compute on mobile in general, so it's awesome that this works.
in general by Wade Walker — 2 replies in thread
Hi Android >= 2.3 is supported by JOGL 2.0. There are several examples in jogl-demos. JOGL offers an homogeneous binding for both OpenGL and OpenGL-ES, there is a single "version" for desktop and embedded environments supporting several operating systems including Android but only NEWT (our windowing toolkit) works in all these environments. You can use a NEWT activity to create your own application.
in jogl by gouessej — 5 replies in thread
Hi, we had to develop a few Android application with fixed orientation. Since JOGL Android launcher overrides preferences set in our apk I disassembled JOGL launcher apk and added two new intents to manifest. One sets orientation to be portrait, one landscape and one is default auto rotate...
in jogl by Xenosb — 3 replies in thread
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