So, starting from this answer on StackOverflow, I offered him, at the end of Julien's answer, to unite the efforts together to improve jogl documentation about the Android world
He replied today positively :)
How can we start? Any ideas/hints/inputs?
Hi
Why not putting into this thread all useful resources on Android & JOGL before starting to write something in the wiki?
http://forum.jogamp.org/Gluegen-apk-won-t-install-on-Android-6-Marshmallow-tp4036114p4036185.html
http://forum.jogamp.org/Recreating-Jogl2-Android-demo-projects-in...
On Sunday, December 11, 2011 08:43:00 PM jouvieje [via jogamp] wrote:
>
> Not sure if it's the right place to post, but to follow
> http://jausoft.com/blog/2011/10/04/bug-hunting-on-android/ Bug Hunting on
> Android … posted by Sven, there will be potentially more major nio bugs in...
Not sure if it's the right place to post, but to follow Bug Hunting on Android … posted by Sven, there will be potentially more nio bugs in Android ICS (4.0.1).
After long debugging, I've found that ShortBuffer.put(short) and put(int,short) for ShortBuffer created with ByteBuffer.asShortBuffer...
You cannot use exactly the same JARs for Android development and desktop development. You have to use jogl-all-android and gluegen-rt-android for Android.
Hi All,
I am wondering if there is a version of Android that is JOGL 2.0 compliant. Also, where can I find a eample program to get started with that works with the Android Java SDK on Eclipse?
I ask because most comments here stopped around 2011.
Thanks,
-Tony
Bug 1417 - Android: Support building using current SDK and NDK v20 as of
2019-12-10
<https://jogamp.org/bugzilla/show_bug.cgi?id=1417>
Recovered gluegen, joal and jogl support for Android
using current Android SDK and NDK as of 2019-12-10.
This includes compatibility with latest API levels...
Hello,
I've got a hardware USB keyboard plugged into an Android device running a NEWT backed application.
I've noticed that some keys don't seem to work the same when running a Linux desktop version of the same app, namely the following keys which are of interest to me:
Insert
Delete
Home...
You should look at this document about profiles in JOGL 2:
http://jogamp.org/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html
If WWJ doesn't support Android out of the box, you'll have to create a NEWT Android activity and to modify its source code in order to use GL2ES1 and/or GL2ES2 so that...
Excellent! I didn't even know OpenCL was available on Android :) My impression was that the vendors had de-prioritized GPU compute on mobile in general, so it's awesome that this works.
Hi
Android >= 2.3 is supported by JOGL 2.0. There are several examples in jogl-demos. JOGL offers an homogeneous binding for both OpenGL and OpenGL-ES, there is a single "version" for desktop and embedded environments supporting several operating systems including Android but only NEWT (our windowing toolkit) works in all these environments. You can use a NEWT activity to create your own application.
Hi,
we had to develop a few Android application with fixed orientation. Since JOGL Android launcher overrides preferences set in our apk I disassembled JOGL launcher apk and added two new intents to manifest. One sets orientation to be portrait, one landscape and one is default auto rotate...